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Old January 31st, 2010, 12:05 PM

13lackGu4rd 13lackGu4rd is offline
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Default Re: How turn Dominions from a niche game to an MMO

Quote:
Originally Posted by Ink View Post
50 cents a game a 5 cents a turn? that works out to like 2 or 3 dollars a month. You'd have to play a minimum of two games at a time for 2 or 3 years before you'd end up shelling out the current cost of the game. They could offer a "you pay 60 bucks now and never pay again" option, but I guarantee you that you and Ballbarian would never had agreed to that if you'd been given a pay to play option like this.
the people who are for P2P systems don't understand the very simple psychology that works against it. when you pay once you can use something indefinitely because its yours, when it's P2P you are constantly thinking(at least subconsciously) on how to get the most bang out of your buck(since you control the buck you spent) so in this case more SP than MP(because its free) and perhaps smaller games with fewer turns than larger games with more turns.

another problem that will occur is that people will abandon their games a lot more often, losing interest+saving your bucks>just losing interest, so all the discussion around the "good player pledge" and all those issues will be severely hampered by a P2P system.

Quote:
The idea is that players who would not drop 60 bucks now would be enticed to try the game out. Further, they would be funneled directly into the MP experience, and be exposed to the awesome player base and see how much fun the game really is. A big part of the problem is that Shrapnel does little to nothing to do that now (despite that the game is clearly designed primarily as an MP game).
actually if SP will be free than how will it entice people to enter MP(not free)? not to mention that they already have a free Demo to give players a basic(and pretty good I must add) idea on how the game works while still reserving enough to make buying the game an actual necessity.
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