Played a few turns, nice map, But ARVN lack men to prevent positions from being overrun, since most of them are spread far from the initial combat areas, you can't pull them off since you lack men to guard important positions, good scenario, btw i suggest you place a few vc squads in the airfield to represent infiltrators and men that sneak in before the attack, this way, you can have the human commander pinned at their positions, else, i can pull a few squads to boost firepower to other areas.
keep good ones coming
