Thread: Hourglass
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  #12  
Old February 2nd, 2010, 09:49 PM

Digress Digress is offline
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Default Re: Hourglass

I like the idea.

I play that way already ... and it shows.

Unfortunately I can't pencil my failings all down to time pressure ... "strategic" failings brought on by banging out turns whilst drinking cause more problems.

Maybe I need to start a "Too drunk to drive?" game - now how do I organize to breathalyse players before they do their turns.
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