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Old February 3rd, 2010, 11:01 AM
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BigDaddy BigDaddy is offline
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Default Re: Conceptual Balance Mod 1.6

But smoulderghosts is a conjuration 2 spell, it should be far inferior to level 8 spells... like animate archers. If the smoulderghosts become comparable to skeletal archers then the CBM is a game mechanics fail.

I don't know exactly how these two things were determined. Well, if you go straight for conjuration with Abysia, the smoulderghost seem intent to fill a very short term early game niche if you've got death gems, or you can cast protection spells on them. They also have a magic weapon. I could say that the smouldghosts suck for similar reasons that Caelum sucks. I think that's funny.

But, I'm not arguing against the CBM, I just think it takes away from nation specific skill.

Since I always played MP with added AI players, clamming hard with the computer set to aggressive. The objective should be to make rushing more appealing.

IMHO nations without an H3 priest are at a serious disadvantage as they can be easily rushed. Maybe we should give everyone H3 priest? How do you make up for the fact that every MA Pythium city has a H3 brigade of "researchers" inside it? You don't, that is just how Pythium is. Or maybe we could just tinker with smite... I just smote my brother in MP the other day (10 Kings of Rain showed up at his territory on turn 16). He still thinks its scary... especially because I was also ahead in research. Maybe getting smote doesn't bother people as much because it happens early in the game, whereas losing because you of clamming takes days.


Unless they have a titan pretender which can kill lots of priests without equipment. But then you can't heal your pretender until you get to conjuration or construction 8.

I guess it isn't that I fail to see the usage of the CBM, I just fail to see the game as horribly imbalanced in the first place.

Last edited by BigDaddy; February 3rd, 2010 at 11:25 AM..
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