Quote:
Originally Posted by Belac
All binding diplomacy does is ensure that you get some warning before you become a potential conquest.
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That is the whole point, isn't it? The whole concept of strategical suprise is gone. Will you ever attack an opponent who is stronger than you if you have to tell him many turns before that you are going to attack? No you won't, it would be suicide. In a game with binding diplomacy, when you notice somebody is heading for victory the game is already over, there is nothing you can do.
Based on my limited experience with binding diplo games, the games are *very* boring. To me they feel like playing single-player game, except some nations are scripted to be unable to attack or harm you in any way. I will rather watch paint dry than join a game with binding diplo ever again
