Re: Bug or Feature: Multiple Ship Training Facilities
I (obviously, since I described it in another thread as a useful way to utilise one-facility-only moons) do NOT consider it a cheat, nor an "exploit" in the negative sense.
Put it this way -- it causes one location in a player's empire to be *very important*.
Yes, if I were playing and had a two-moon world among my colonies, I'd plant training facilities on both moons, and on the world itself. Yes, as a Psychic race, I could theoretically then gain 12% per turn a ship stays parked there.
Think of the time and resources invested in setting that up. Think of the time and resources spent making sure the multiple-training-centre worlds aren't captured or wipte out. Think of the time and effort making sure cloaked enemy minelayers don't leave "surprise packages" along the transfer routes between production and training centres.
As for the question of how this is possible: for one, yes, the multiple "specialty school" approach.
For two, more realistic if you're usingmultiple ships ... competing schools, holding regular wargames between them.
Larger pools of cadets to draw from, sending only the best to serve on the ships (really, one shoudl be training the crew before the ship leaves the space dock ...).
Anyone who calls someone a cheater just because they didn't realise something was possible ... for shame.
I've played all of zero games against human beings (yet); I'm absolutely certain most of you who have, know yoru way around the tech tree far better than I do.
Should I call your "foreknowledge" of what research begets what component, cheating ... ? Just because I don't know the same things?
No.
The Fleet and Ship training facilities clearly say one per PLANET. Just because someone makes the cognitive leape of "hey waitaminnit, I've got three planets over there, I wonder if ships would benefit from facilities on all three ... I wonder if the benefits would stack ... ?" and tries it, doesn't make them a cheater.
Nor an exploiter. How many of you use tricks, weapons/component combinations, strategies, and so on based on what you have each discovered about the way the game works? Isn't that the same sort of exploitation some of you are characterising the "mega-academy" stacked training centre idea as -- using what you've observed about the game's functions, to your benefit?
Worst case, absolute worst case -- what real benefit does this sort of thing give you?
Better training at a primary staging point. Less time spent sitting around on one's hands (or alien equivalents thereto).
What are the risks and costs?
More-centralised training facilities. If you only have ONE of those two-moon mega-academies, and the enemy manages to obliterate (or worse, capture) it, you're S.O.L. Also there's transit time; if you're a nut about training ships as much as possible, that means you'll have ships in space moving TO that mega-academy, instead of training locally, or instead of jumping right into a fight.
...
Someone tell me again, how the idea is a cheat again ... ? I just don't see it ...
__________________
-- Sean
-- GMPax
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