
July 8th, 2002, 05:52 AM
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Second Lieutenant
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Join Date: Jul 2002
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Re: Bug or Feature: Multiple Ship Training Facilities
Quote:
Originally posted by Captain Kwok:
I guess my pet peeve is with training experience being too effective in overall battles...I tend to prefer more even-handed battles between equally matched fleets rather than the lopsided ones that too often occur. Afterall, you're not fighting a bunch of Starfleet heroes on every ship are you?
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Well if someone invests the time and resources into building a multiple-world training centre affair ... probably you are facing StarFleet heroes in every engagement!
Seriously though -- what you're most likely going to see is, the initial waves will be better-trained than you might expect. After the war ends, that player will be able to re-build a core cadre of Elite (20%) ships and fleets sooner than otherwise.
By, um ... all of about 3 or so turns. Tops.
Most likely (unless playing in a high-starting-tech game), it will allow non-Psychic players the same speed of trainin by parking ships there, that a Psychic player could get from parking ships at a central training point -- or psychic players to get a 50% increase in rate of training. How?
PLANET: Fleet training, Ship training, Space Yard, sundry other facilities.
MOON #1: Fleet training (1/1 facilities built)
MOON #2: Ship training (1/1 facilities built)
To do much better, you need to convert the atmosphere ... and that doesn't seem like an early-game, nor even mid-game, thing to do (not to mention 20 to 30 turns waiting for the world to be ABLE to have a training centre built on it, while an atmosphere is generated ...).
And, CPT Kwok, I know you didn't call it cheating, but Spuzzum did. 
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