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Old July 8th, 2002, 05:52 AM
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Default Re: Bug or Feature: Multiple Ship Training Facilities

Quote:
Originally posted by Captain Kwok:
I guess my pet peeve is with training experience being too effective in overall battles...I tend to prefer more even-handed battles between equally matched fleets rather than the lopsided ones that too often occur. Afterall, you're not fighting a bunch of Starfleet heroes on every ship are you?
Well if someone invests the time and resources into building a multiple-world training centre affair ... probably you are facing StarFleet heroes in every engagement!

Seriously though -- what you're most likely going to see is, the initial waves will be better-trained than you might expect. After the war ends, that player will be able to re-build a core cadre of Elite (20%) ships and fleets sooner than otherwise.

By, um ... all of about 3 or so turns. Tops.

Most likely (unless playing in a high-starting-tech game), it will allow non-Psychic players the same speed of trainin by parking ships there, that a Psychic player could get from parking ships at a central training point -- or psychic players to get a 50% increase in rate of training. How?

PLANET: Fleet training, Ship training, Space Yard, sundry other facilities.
MOON #1: Fleet training (1/1 facilities built)
MOON #2: Ship training (1/1 facilities built)

To do much better, you need to convert the atmosphere ... and that doesn't seem like an early-game, nor even mid-game, thing to do (not to mention 20 to 30 turns waiting for the world to be ABLE to have a training centre built on it, while an atmosphere is generated ...).

And, CPT Kwok, I know you didn't call it cheating, but Spuzzum did.
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