Thread: Rmh Rg
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Old February 4th, 2010, 01:02 PM
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Default Re: Rmh Rg

Quote:
Originally Posted by Suhiir View Post
I'm wondering.
1/ Normally anti-armor weapons are not WC = 8 or 18.
Is it possible the code is doing something weird when it sees AP Pen = 222 and is suppose to use the HEAT Pen rating vs armor?
Or possibly when a weapon is WC = 8 or 18 is the HE Kill rating being used vs armor is some way it "shouldn't be"?

2/ Also, for a normal SMAW the HEAT Pen = 60.
Is there some code reason it's halved for the SMAW-NE version?

1/ It's a flame weapon so the 999 pen kicks in sometimes which means all that liquid fire found it's way into places that make life unpleasant for anyone inside a bunker or a tank. That's the most likely " something weird" you see. Go do some tests against tanks with normal flamethrowers and tell me what happens.

I won't say there isn't something going on with the code that make things not work right BUT if the weapon is given HE pen and HEAT pen and the AP pen is 222 then the HE pen is used when HE is fired and the HEAT pen is used when AP or HEAT is fired just like every other weapon. We have yet to determine *IF* there is any difference in the code for WC-8 vs WC-18 besides in game graphics but the *one* ( 1 ) test I ran quick this morning *seems* to indicate there is but one test means squat.

2/ NO IDEA why. Right now I'd say it's an error but I'm sorry to say I don't keep a detailed record of how all the 15,000+ weapons in the game got to be the way they did. I know everyone thinks I should but I don't. If you have stats on what the HEAT pen of these weapons is supposed to be please pass them on.,

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