Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
As one of the people who voted against a time increase, I would say that I voted against it because my team generally does not need more than the current 56 hours to complete the turn. We mostly iron out our options in the first 24 hours, make adjustments and finalize orders in the second, and then we have the rest of the time to submit our turns or see if anything else comes up. More than 56 hours is generally overkill for us.
That said, I will probably vote for a timer increase the next time one is proposed. Turns are becoming more critical and delays are asked for almost every turn. If we're always delaying that's pretty much just an informally longer timer anyway.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|