Re: Bug or Feature: Multiple Ship Training Facilities
Thanks Gil, youre absolutely right on Eisenhower v MacArthur, i had my personalities crossed. regarding Korea and Viet Nam, both were largely influenced by industrial output. we had more, and could field more hardware and better hardware. well, better up until the mouse gun.
As I understand it, the Tet offensive left the North horribly over-extended, and as you say, 6 months could probably have ended it for us.
a better example of training might be the recent Afghan conflict. look at what we were able to do there compared to what the Russians were able to do. Sure we had more money to throw at the problem, but I like to think that we're a little better at it too.
In SE4, i think that experience and training should be able to turn the tide of any battle being fought by forces that are fairly evenly matched, or at least close to being fairly evenly matched. Industrial output, on the otherhand, should be the deciding factor in any WAR. I am fairly happy with the 20/50 experience limits as they stand, but i would be interested in hearing arguments for either raising or lowering them.
also, i wish that missile ships would gain XP as fast as beam or PD ships. seems silly. maybe if it was all fleet experience and not ship experience.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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