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Old February 6th, 2010, 11:25 PM

rdonj rdonj is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Quote:
Originally Posted by Septimius Severus View Post
Game note:

I've created a work in progress preview(s) of the teams and themes for Nav II and NaV III. You'll find them in the attached files. I think it will be fun to pit nature vs death vs astral vs blood and to have teams adhere to a common theme (whether through nation choice or pretender choice) giving them specific strengths and weaknesses. I know I will enjoy watching the action. R'lyeh may be allowed with certain caveats.
Btw - I don't really like the idea of path-based teams, but since I'm not playing in the other games it doesn't really affect me that much one way or the other. Having your alternates doing the diplomacy could be an interesting twist, but giving them incentives to betray their team and work against it, again, I don't really like. Team games with moles aren't necessarily a bad thing. In fact I think they could be great fun. But in the context of the Noobs lineage and the information leaks being non-players, I think it's a bad idea.

For example, in a game where you know one of your teammates is a mole, you know to expect this and you have to take steps to guard against this. If you think you know who the mole is, you can try to work around them, or maybe even kill that player, thus minimizing the threat they pose to your team. With the people leaking information and messing with your plans on the outside of the game, you can't do anything to stop them from messing you up, unless you take steps to make sure that they can't see what you're saying (thus defeating the purpose of their existence). Not having a recourse to prevent your position from being compromised is a mistake imo.

Anyway I'm not playing in the next two games, so my opinion is not worth that much on the subject
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