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Old February 9th, 2010, 09:29 AM
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Default Re: Maximum size of mods?

Quote:
Originally Posted by Arralen View Post
Yeah, folks, I know, it surely has been asked before, but I just couldn' find it ... so here's the ultimate question again:

What's the maximum size of a single mod (file) that dominions is able to handle?

Let's say I'm going to touch every unit/spells/item in the game, and have plenty of comments and everything - that will surely result in a file of over a hundred thousand lines or more, and several MB in size.
At what point (if at all) is Dom3 going to choke?
Would deviding it up in smaller files help at all?

thanks

I have a mod that is similar to what you are wanting and I have not broke the game yet. The mod file is 563k and runs next to a modified version of Burnsaber's Bretonia which is 63k. That 563k contains changes to all pretenders, all battle spells, most non combat spells, all nations, many nation recruitables. It adds many new magic sites and units complete with descriptions, some new spells, weapons, armors and mod nations. I would be surprised if your mod tops 1 meg with commenting.

So put your mind at rest! You should have no problem running a mod that size. You are more likely to reach the description limitations than you are to blow up the game.

BTW I have had my mod in smaller chunks and I plan on switching back just because it is a lot easier to find what you are looking for, even with ctrl-f it becomes a pain to make changes in a large mod. When I break it back down it will be 33 mods. So go wild, if you do find a limitation let us know!
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