Re: Conceptual Balance Mod 1.6
Sad though I am about it, Sombre is right--as per the stated goal of CBM, changes are mostly for the purpose of giving nations multiple strategies. Jomon longbows were nerfed because at the time it was the only thing Jomon players even got, turning them into a rather boring one-trick pony. Now at least Jomon has a lot of options that are fairly equivalent in effectiveness, even if it is a weaker nation overall.
Similarly, Ashdod is in reality quite one-sided with cheap Adons. They're simply so good there's no reason to do anything else. It also helped balance Ashdod compared to other nations, but it came from in-nation balance.
Unfortunately, this is why something like Ichtycentaurs getting a hoof attack will never happen--because those are already their best troops, and buffing them further would make Oceania a one-trick pony(haha). Trident Knights, however, might get the extra attack(and even maybe one flavor of ichtysatyr to give a Reveler analogue).
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