Quote:
Originally Posted by FAJ
It all seems a bit moot, as nobody would sub in for a position where the previous player set it up SO badly that he had to be kicked.
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there's also this concept called "stonewalling". true I borrow it from a different game and sort of genre(still somewhat strategy but very different) but it can still apply. stonewalling basically means to cost your enemy as much time and resources to kill you. in browser games such as Earth2025(if any of you know it) it is standard practice in clan wars to get the entire alliance to focus on talking about a single country in as short time as possible(so he won't be able to react and stonewall), making for the most efficient killing.
this concept doesn't fit perfectly into dominions but it can still somewhat apply. take over a dying nation and just claw your way into a very vicious and bloody war instead of simply giving up. make your enemy get Pyrrhic victories!