Thanks, vbf. Just found it. I understand all this, about bad events diring bad luck

. I was more interested in trying to compensate with fortunte tellers something, while avoid gaime-ruining events like
A plague has struck the land. Empty cabins and rotting corpses litter the landscape. Half the population of the province has died. (Rare if Death 1 and common if Death 3).
The question now is what's the differese between "common" and "rare", if difference in MF2 and MF3 will add less probability of plague then MF2/D3 ?
P.S. I'm also really in love with luck3, but it's boring to use the same start every time, just want to try to combine together several ideas to have some fun and some diversity.