Re: Avernum, Crystal Souls v1.5 UPDATE
Well, Humakty, I did find a few things that could use fixing, along with a few suggestions.
1) The Avernite Captain's description says equipped same as troops, but has normal shield instead of kite shield, has no helmet, and has full chain main instead of chain mail hauberk. I'm imagining this was unintentional. Also, he has no patrol bonus like the troops from which he arose, and gets female names (nametype 119, misc female).
2) Likewise, the Avernite Archer's description mentions same patrol/peacekeeping training as the avernite guard, but archers get no patrol bonus. Doesn't make sense. Suggest either patrol bonus be added or amendment of description and rationale. My personal opinion is that they should have the patrol bonus too.
3) As mentioned with the Avernite Captain, a couple of other nametypes are mixed up. Avernite mages have nametype 100, misc. male, and avernite archmages have 112, caelum female, which seems oddly out of place given the lack of that cultural paradigm elsewhere in the nation (again, I'm not familiar with the Avernum lore, so if it goes with that, then disregard this comment). Suggest change to whatever is appropriate lorewise, and that they be consistent with one another.
4) Feedback/suggestion on Vahnatai Shapers and High Shapers, and Avernite Mages and Archmages: In line with what you talked about before in the thread, Sombre, I suggest some random element to magic. Beyond the fact that it makes it more consistent with the variation in the vahnatai mages, it just adds that bit of variety and unpredictability I personally love. As far as it impacts me, that's one of my favorite aspects of the game. Of course, I don't know the Avernum series games' lore very well, so take this with a grain of salt if it is inconsistent with that. But either way, count this as a vote for moar randomness in mage magic picks.
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