Alpine Joe
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I like the randomness theme, but....costs need to go up, and research down.
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Randomness does seem good, and I also felt they were too cheap, for the most part. I only added researchbonus to servant/priest of bay-ulgen, bay-ulgen and (erroneously, Tengri). Should I give a research malus to the rest then? Is this usual for other nations? Or just for these guys? I do agree though, and research will go down. But not for Bay-Ulgen, et al. He and his followers will either retain a research bonus, or simply won't get a malus; which would you prefer, comrade?
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Servant of Tengri: raise cost to 70 or 75
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His original cost was 90; so, no problemo!
Not too cheap for a potential 3F?
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Servant of Elrik: fine as is
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Not too cheap for a potential 4D or 2D2B?
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Servant of Bay-ulgen: probably lower research by one, or raise cost to 200
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Which do you feel is a better option? At this point, I want them to be a staple researcher, so I will up the cost to 210 to be safe.
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Manzane-Gurme-Toodei: fine as is
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I thought maybe was too expensive considering his only real use was the potential water picks. I used the #nobadevents to give a little use of the buildup of them you could get trying for a remote-searcher.
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Gazar Ej: lower research by one...otherwise these are excellent researchers AND battlemages....
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I was going for a researcher who could make a decent battlemage in a pinch (all their mages really, I figured if Mongols had mages, they would be battlemages). Will focus into a battlemage role by reducing research by 1 (maybe 2). Great suggestion!
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Servant of Ot: fine as is
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I had hoped he wouldn't be too cheap considering what he brings to the table. He looks good as a forger/situational battlemage (my goal) right now?
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Priestess of Tengri: raise cost to 250-270....too cheap for a mage with the chance to get 4A or 4S, even though they are cap only humans with no special qualities....
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I made them cap only for that very reason. However, they are probably still too cheap; I will split the difference and raise the cost to 260gp. Another great suggestion. Side note: I hadn't really thought about how powerful they *could* be with those paths, just how thematic and cool they would be.
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Vessel Priestess: fine as is....niche unit
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This was one where I felt the most comfortable in pricing. I felt the #assassin tag might be unthematic (at least in the early Mongol history), and almost went with seduction instead. Suggestions? Side note: The Mongols made frequent use of spies. What would be a good amount to raise the cost of the scout by because he has the #spy tag? I'm thinking 5-10, but it could be a more powerful ability than I realize. Or is his current cost fine?
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Priest of Bay-Ulgen: seems too expensive...I would always get a priestess of Tungri instead.
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In one play test game, I only recruited them and was using aim/other buffs and firing with their bow (with some heavy-type cavalry bodyguards/arrowcatchers; it seemed so effective that I didn't want them to outshine the Priestess of Tengri. Any other suggestions on putting them on equal footing? I would prefer it to be a tough decision on which cap only to recruit, unless you really need a specific one. I will reduce their cost to 250 (original) and increase their research by one.
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I'll play around with it a bit more.....let you know if anything else seems off. I would really like to play this nation in MP.....I will keep an eye out for a mod nation game.
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I love suggestions, and you seem pretty good at making them. MP is without a doubt the greatest gauge for mod balance (this coming from someone who's only played SP). And I would be proud to know that someone liked them enough to try them in a MP environment.
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Once again....great job with the mod!
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Once again...Thanks!!!
