Quote:
Originally Posted by 13lackGu4rd
I thought that free spawns act in the same way as summoned troops, as in no gold cost no upkeep. but even if you do have upkeep on all that free chaff, it just requires a terrible amount of micromanagement to keep moving it to the front lines and letting it do its job(die protecting the mind blasters).
|
Some summons do have upkeep (ie, trolls). The determiner is whether the unit has a listed gold cost greater than zero or not. Units with a 0 gold cost have no upkeep, which describes most summons.
Rlyeh freespawn most definitely costs upkeep, though.
Quote:
if you have early access to land(some nice indy province near you perhaps) than you might as well try to get onto land quickly and build a fort in there ASAP. in the water you have a chance to find kelp fortresses if you just search with a N1 Mage(such as a Slave Mage with random N) so you might as well build your first province on land instead of water, if you have nice access to land that is.
|
You'd have to make a point of taking an SC pretender capable of doing so to expand onto land early, because LA R expansion just sucks. And then you have to hope whatever land neighbors you pick up don't just decide to push you back into the sea.
Of course, those slave mages go insane from your dominion, and they're gold spent and upkeep payed on mages who aren't starspawn. So while they can potentially net you a free fortress with a 1/4 N pick, they aren't worth spending the money on. If it was a guaranteed N1 it'd be a different story, but 25% chance at a mildly useful mage, with the other 75% being almost totally useless since your starspawns are much better (and immune to insanity from your dominion).