...Okay yeah the issue is covered pretty thoroughly in that other thread. Dudes agree, more or less, that Vengeance of the Dead is cheap in a surprising and ugly way, but that it's either balanced, or only mildly overpowered. One thing I have to add, though: For people who haven't been playing the game forever, the spell is very overpowered, because although those people could counter it if they knew how, they won't know how, as I didn't. Even if they think about the problem, they'll expect their tough commander to win the fight, not realizing that fricking Dead Ones don't flee when routing. THAT is a bug. The spell may or may not be too powerful, but it is powerful in so surprising a way that against many players it may as well be too powerful.
I think maybe I will make a list of things like this to warn players of my games about, before the game starts! The list will probably only have this item in it for a long time, maybe forever.
Also, this idea (by kasnavada) probably won't ever be implemented but it's awesome:
Quote:
I just thought of this as a solution : a 'ritual of forgiveness' which reduces the kill count to 0, but as a side effect gives the unit 0 experience again.
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...except I'd prefer a somewhat more severe penalty than 0 experience (though a high price on the spell might suffice), but basically it's an awesome and entertaining idea.
