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Old February 18th, 2010, 03:38 PM
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Default Re: CBM MA Races Rankings - Voted by the community!

Quote:
Originally Posted by Squirrelloid View Post
I can't understand giving Vanheim straight 100s. It just doesn't fit the data. They have no wins reported in the HoF thread's first post, and only a single win in those since it was last updated. If it was so amazing, you'd think it would be dominating the HoF like Pythium is.

I mean, I certainly don't think the HoF is a sufficient sample to tell when a nation is really bad. But there is a significant difference between Pythium's performance and Vanheims. They simply can't be equally good at all phases of the game - Vanheim must be significantly worse somewhere. So all these 'Vanheim is awesome' rankings seem to be based on nothing.
I don't know how many times it can be said that the HoF doesn't really have much bearing. I have personally won 2 different MP games with MA Vanheim....both times I've played them. FWIW the Overlords game in progress right now has a very good chance of being won by Vanheim. Based on nothing...let see. Top notch melee troops out the gate. Strong earth mages for early support (strength of giants/legions of steel/destruction) folding into strong A mages for mid game power (arrow fend/storm/fog warriors) put your infantry second to none. Slap weapons of sharpness on either of your good infantry types and they'll carve up most anything in the game, and weapons of sharpness + fog warriors isn't *that* late into the game. Cloud trapeze, recruit anywhere medium thugs who can switch hit to blasting air evo or leech spam and not that hard to boost plenty of L4L spammers who drop out of the sky. Air drop sabbaths for important fights. Blood sacrifice + H2 guys all over + easy enough shoehorning into vamps, liches & wraith lords fold in with glamoured troops to make an extremely stout defense and dom push. Rain of stones, wrathful skies, earthquake and iron bane are all very easy to drop without even using a booster. Darkness + demons/undead, bloodletting, mist of deception and army of * are easy enough with a little prep. They've got great mobility and flexibility through the whole game and hit like a ton of bricks. Yeah, just like anybody they're not perfect, but they've got multiple strong vectors across the whole game and top of the line maneuverability.
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