I'll have to tweak some controls! Moddable is what the game is about actually. To this end we plan to have abilities open-ended so there will be no fixed list of abilities, but it will be coded so that a Modder can insert any ability almost.
There is the possibility of Ground Turrets that can be moved into position (prior to combat) and colony ships and/or others moving /taking with them, prefab buildings to supplement those already existing WIP
Ops
