Re: Overlords - Game Thread. (playing)
i think the biggest problem is that baalz can't just try to win alone...
if the victory conditions were say... something like 6for all or +1for overlords instead of +4
but by this point in the game everyone is too disinterested to lift the last overlord restriction in an attempt to make the game fair and "endable"
it'd be a lot easier to drive a rift between the two of you because.... all i am hearing is this.... baalz, "I'm an overlord and I can't win any victory but a total domination because those are the dumbass rules... so I'll just win a team victory" and vanheim saying "I could win quickly by betraying baalz but somehow i'd take more pride in a team victory anyways and hey if i can get the team victory faster than the single victory why not....(even though it should be totally harder to get a team victory than a single victory due to the much higher requirements)"
but the problem is that the team victory is much much much harder to pull off as a result the concession should be much harder to win!!! i mean none of the rules of the game make any sense but generally... the less likely a victory the less likely the concession should be.... your claim is that since victory is so unlikely you'd like us to concede because the game is boring and stupid...
I'm just trying to defend the principle that games with lower victory point victory requirements are also games where concessions are given more liberally.... this case flies in the face of that logic... maybe that logic was flawed all along... maybe it is games with insanely too high victory conditions which beget the insanely quick concessions? whereas the super low victory conditions convince players to never concede? we probably should've just terminated the game months ago
BUT LIKE I ALREADY SAID if everyone but me forfeit's i'll forfeit (there's no point in convincing me to forfeit since I ALREADY AGREE) I just won't force anyone to forfeit who doesn't want to by forfeiting without their consent (one player alone can't continue if all the other players besides you just quit so i don't intend to abandon anyone thusly)
honestly I haven't really wanted to do my turns for like 10-20 turns... I don't really care at all for victory statistics.... it's just that if I were you and I wanted to enjoy my victory I'd have probably gone for a more substantial one.... i mean if all you care about is HoF stats... what does a two player tie for first place even count as? half a victory? it's not like it'd be a team victory it'd be more like a concurrent victory...
I mean I think the original rules had ... the goal in mind... being that the overlord would gain his ally underlings... and attempt to use them to destroy the other OVERLORDS not the other normal players.... and once the other overlords died... the manipulating lone overlord would just instantly satisfy the victory conditions due to the victory conditions suddenly being halved for him..... of course.... the rules designed to encourage this... did.... absolutely nothing to encourage it.... weren't overlords allowed to attack each other outside of dominion all game long? or was that only a suggestion for overlords2 ? I get the real rules and the proposed rules confused sometimes...
Last edited by namad; February 21st, 2010 at 02:58 PM..
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