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Old February 21st, 2010, 09:08 PM
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Default Re: Shinuyama – the ants go marching two by two…

Quote:
Originally Posted by Baalz View Post
Guys, take a second and actually try what I wrote instead of dismissing it out of hand without giving me the benefit of the doubt. Bakemono warriors are not low hitpoint chaff units that die like flies. They have *above average* hitpoints (11) and medium armor (11) with above average defense (11). They have a *lower* attrition rate than those numbers would imply because of their size. They have a further lower attrition rate because their high offense causes enemies to route quickly. I am not talking out of my arse like I don't know what I'm talking about. Just. Go. Try. It. Taking a production neutral scale and going with bokemono warriors you will *crush* the initial expansion that you are able to do with Dai Bokemono and production scales. Just. Try. It. Sure, you're gonna lose some here and there but nowhere near enough to compensate for the extra income you get from a fast expansion and putting your design points to maximize income rather than production. Not even close. As long as you deploy archer screens (good point Fantomen, I should go into more detail I suppose) your attrition rate due to indie/PD archers are negligible and you start having a lot of options to deal with opponent’s archery by the time that gets to be a problem. It’s really appalling how fast the bakemono warriors chew through stuff and how much it takes to stop them even before you start buffing them. Just. Try. It.
With Pythium I have used just Emerald Guards to expand. The key is to have enough in a pack. There need to be enough to get the job done quickly, because they have 9 encumbrance. Their defense is so high that they won't get hit. Really. And they almost always hit and they do 19 damage. So even tough stuff dies.

They work much better with velites behind them, and they end up with several levels and are excellent mage body guards like that.

People often dismiss how much of an impact 1 point of skill can have on a battle at scale. You notice that certain types of infantry win by armor, such as Ulm, they don't hit much, but take little damage. Upgrade to the knights with the same armor, and their slightly better attack routes the enemy very fast. Horseys alway get +3, because they only fit 2 to a square, and they cost more. With +3 they are somewhat better at defense. But many of these come experienced with 11 attack and 16 defense. They are far superior.

Or, take the often underestimated heaviest infantry in the game. The spine devil. With CBM you get 3 per summon and they have 25hp at size 2 each and 13 defense (12 att/12 def). So they pack 6 str 15 w poison attacks and 75hp per square. W/o experience, and they will get experience. They cast at first level and last until fairly heavy evo comes around.

So, to everyone who doubt, just remember, that that is 6 attacks and 66 hp per square. Biggest problem? No helmet.
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