Quote:
Originally Posted by Squirrelloid
Regarding maximizing income:
Income modifiers are compounded, which means that taking production scales with order scales is better than production scales without order scales. (Ie, it ends up being more than a 9% increase).
Basically, its not x + x*.21 + x*.09, its x*1.21*1.09.
The most obvious conclusion is that taking any scale with an income impact actually has a larger impact when combined with other income scale modifiers than it would by itself. So if you want to maximize income, you can't take negative income modifiers at all, and want to take as many positive scales as possible.
Ex. 21+9+9=39% is the perceived income effect, but the actual is 1.21*1.09*1.09 = 1.438, or 44% more income
Ex. 21 - 9 - 9 = +3% perceived income effect, actual is 1.21*.91*.91 = 1.002, or 0.2% more income
So taking production scales is actually worth doing, although if you're purely maximizing income, i'd take growth first. You certainly don't take a negative income scale.
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I don't see how Baalz is refuting this really? He purposely keeps the exact build up to the player. With a strategy like this you can take growth instead of prod for much greater income boost, and with no sloth you can still field some Dai Bakemonos.
I am a bit curious about the vampire commanders though, are you sure they're fatigue aura doesn't effect your own troops? In any case, they can be great artillery in their own right as you give them anything from piercers to acid staves. Throw on quickness from an Uba or boots and you've got some pretty good precision hits from non-mages.