Quote:
Originally Posted by LDiCesare
Sorry for the inconvenience. The only issue I see with VotD is that the undead number increases as you cast more of them, which is why I won't spam that spell against a single province or commander. Still, it's magic resistable, unlike teleport+magic duel+returning, which is often very efficient at taking outt super golems or even pretenders.
The routing rules are clearly spelt in the manual I believe. However, I agree that they are annoying.
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The manual says the attacking side routs after fifty rounds and dies after 75. It also says a routing unit flees or dissolves, unless it can't, due to berserking or paralysis or some such.
Dead Ones rout at 50, but they don't flee or dissolve, even though they're undead and mindless. And according to the people in the other thread I linked, they don't die at 75--instead, the defending unit dies then. This contradicts the manual, I think... I didn't reread the whole thing just now, but I don't think that's in there. Also, I'm taking the other thread at its word, since my unit didn't die at 75, but instead routed at about that time (which seems awfully suspicious nonetheless, but whatever).
Normal routing rules are very annoying sometimes, but they give you 25 turns in which to get away. During assassination, a different and much more unpleasant set of rules is in place (according to that other thread).