Quote:
Originally Posted by rdonj
I think what it is is that both sides rout at turn 75. I don't know whether that is what happened in the case of your game, but unless my memory is failing me that is what usually happens after 75 turns.
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Well, the Dead Ones I saw "routed" at turn 50--you could see in their defense-rating details that they were routing--but they didn't flee or dissolve.
If both sides rout during an assassination due to some hard limit, then this problem is still there. The defender will probably reach the edge of the field before all the remaining Dead Ones do, and will therefore receive a boring, surprising, almost inescapable death as its reward for lasting 75 turns against an army.