Re: Conceptual Balance Mod 1.6
Dudes seem pretty excited about this unique gem generator thing. Are the generators really just one item per kind? I mean, one clam per game, one blood stone per game, etc.? Cuz, maybe this has been covered already in the million billion pages this thread already has (I did scan back several pages), but it seems like a good middle ground would be to have say eight unique clams, all with the same function, but each with a different identity. Or any finite number of them that'd be small enough to keep the item menu manageable. Heck, they needn't even be all the same. I think it'd be cool to have a different stat boost on each of several fever fetishes, and a little tweak to the flavor text of each one--not so much for strategic purposes as for style. Has this been considered?
If the whole point of making clams etc. is to achieve geometric growth in one's gem income, then this idea wouldn't matter. But certainly there's a point in making blood stones, other than just gem generation. Why not have several unique generators of each type? Hm maybe that change just isn't allowed by the modding system?
|