Re: Conceptual Balance Mod 1.6
The thing with clams. They -make- high competition games more based on micro management, WHEN, in fact, they seem to have been designed to keep pearls on certain mages. The three kinds earth, fire, pearls. And the Sea King with his water gems. He is quite good as well.
Thus, hoarding caused a device that should minimize MM to cause MM.
If I understand correctly, you can't change the clam to make it not produce gems. I think you can add boosters, but you can't add gem generation or take gem generation away. I'm not certain about being able to add boosters...
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