Re: Land Rand (pbem)
i don't think my idea is inherently complex... as far as i can tell it could be implemented in such a fashion that it would be SIMPLER than the current system...
if anything the only flaw I see in the system i proposed is that it is far too simple in every way by disallowing nearly everything and turning diplomacy into a boolean operation
i'm just inarticulate and long winded ... you know what might work well? RAND games with HALF the total player count.... smaller games end faster
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