Re: Kingdom of Angmar - Version 0.5 available
This civ, while representing the first orc civ, and a really cool one, feels a little under powered. Very capitol centric troops and commanders, mages unable to cast in battle without changing their armor first, and rather weak capitol mages. Oh, and so called mages recruit everywhere, that won't do anything noticeable, research being their bane.
All in all, you very well capture the feel of Middle Earth Angmar, and scarcity of magic. But it won't be adapted to dominions, as troops only get you that far, before they dye in bursts of purple fire.
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10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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