In the planning for NaV II, I've decided to nix the global alternates positions. Diplomacy, inter-team communications, trade, merc hiring (if present), will be handled by default by team advisors and alternates (if present) unless otherwise waived. If no one is available for these roles, these roles will be handled by the Captain.
Three simple freelancer rules:
1. Freelancer capital is inviolate. No human team may attack and capture by any means except to pass through and only after paying suitable toll. Freelancer forts are open to attack, but freelancers must allow passage through either with toll payment.
2. Freelancers can attack indies, but may not attack AI or human teams or nations except when they've been contracted or payed to do so or in self defense. Self defense limited to retaliatory strikes (i.e. recapturing provinces, retaking forts, returning magical attacks, etc). Any provinces captured in the course of business belong to the paying client who will be responsibile for taking/retaking them. PD will be set to 1. Any unclaimed provinces may be auctioned off.
3. Freelancers may offer a range of services to human teams (assassinations, scouting, province attacks, remote attacks, forging items, etc) and are free to charge whatever they want, but must make their services available to all human teams equally and without bias. All services to be perfomed on receipt of payment in gold only.
As you know Gandalf has threatened to go ballistic on the human players in game 3. So I thought I'd have some fun and recommend some (not too serious) team names and themes to him. Here are a few:
Gandalf's Goofy Gonzos/theme = nations with beserker units/insanity dom.
Gandalf's Gore Gluttons/theme = blood
Gandalf's Groovy Gang/theme = songs and tunes
Gandalf's Gorgeous/Glamor Gals/theme = nations with at least 1 female unit
Gandalf's Grumpy Geezers/theme = nations with old age units
No offense intended of course.
