Re: Kingdom of Angmar - Version 0.52 available
I actually rather like the shattered soul idea, but my problem is that I can't seem to get these blasted farsummons to summon ONLY a commander. I had intended for Raise Barrow Wight to be Send Barrow Wight (since the lore says that the Witch King sent them into the barrow downs), but that didn't work either.
The problem is that when you farsummon something, you seem to name a unit type and what you get is a commander of that type plus as many units as the number of effects, but that always seems to be at least 1.
If it were at all reasonable to talk about mated pairs of dragons, then it might work, except that the troop versions can then be pulled out and put on other commanders for ridiculous artillery.
The nazgul multiheroes are extremely rare, but when you get one, it gives you so many more possibilities! Just ran a test game and got a D3A3 one pretty early on. Now that's a powerful thug.
Finally, I was trying to think of something to spice up the Gundabad Elite Warriors, since while they became more fair when they lost their 1-handed flails, they also became more blah. So, I was thinking about some of the lesser-used one handed melee items, and thought that the armor-breaking effect of the Star of Heroes would be interesting (and damn scary) to really challenge those elite unit rushes at the beginning of the game, since so many of them rely on heavy armor to push them through. Would that be horribly broken?
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