Re: Kingdom of Angmar - Version 0.52 available
The (messy) workaround is having the other unit just have an invisible sprite and onebattlespell something that instagibs themself. Alternately you could just say that they had some Rhudaur hunters to follow afterwards and occupy the province afterwards. The barrow wight summon is way easier, just put in a handful of dispossessed spirits as well. No biggie.
I think of everything to do to the Elite Warrior, just plain replacing their morningstar and shield with a flail and giving them full plate(with only the half helmet so their head prot is still lower) is the single thing that'll make them unique without grossly overpowering them. They'll still die to crossbows/flaming arrows/spells of all sorts(anything with a lance also destroys them), and lucky hits will still get them. They might need a price bump to like 33 gold in that case(with wolf riders going up to 50, which probably should happen anyways since they're brutally powerful).
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