Re: Laying Mines problem since new Patch, Bug?
this problem of strategic mine laying is easily modified in the components file - there are two listing for launching units- strategic and tactical - the second number listed is the strategic launch capablity..
change The Ability 1 Val 2 , to read 1000 and the launching component can launch as many units as required per strategic turn.
I left the limit of 1 unit launched per tactical turn on my Fighter Bay, Satellite Bay and Mine laying components because I agree with the limitation in combat.
example: Fighter bay-
Name := Fighter Bay I
Description := Area on a starship where fighters are stored for launch.
Pic Num := 58
Tonnage Space Taken := 30
Tonnage Structure := 30
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Unit Launch
Family := 15
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Fighters
Tech Level Req 1 := 1
Number of Abilities := 2
Ability 1 Type := Launch/Recover Fighters
Ability 1 Descr := Can launch and recover fighters from space. 1 fighter can be launched per combat turn.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1000
Ability 2 Type := Cargo Storage
Ability 2 Descr := Provides 30kT of cargo space.
Ability 2 Val 1 := 30
Ability 2 Val 2 := 0
Weapon Type := None
[This message has been edited by AJC (edited 30 December 2000).]
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AJC
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