Re: Laying Mines problem since new Patch, Bug?
I changed it a bit differently in my files. I made the amount to be launched equal to the level of the component. So a level 2 mine layer can launch 2 per turn. This is still a bit of a limit but it is possible to live with and just maybe the computer can deal with this small increase better than an larger number. I don't often use mines anyway and I can live with a few satelites launched per turn. Others can set different limits according to their preferances. I usually try to set limits based on level I like the idea that if you invest research points you get some added benifits from the technology. I may increase the cargo size of the components a bit more also because the AI doesn't seem to put any cargo bins on its launcher ships, maybe this will even it out a bit more. I will have to be careful not to increase it too much or I will see transports full of fighter bays and mine layers.
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