Re: Mists of Time: Early Era Game [full]
Powers of the World of the Mists of Time,
Greetings from the Realm of Pangaea. Know that we too were caught by surprise by last months events, despite our usually close relations with Vanheim. Not a few among us counseled for an immediate war against the Vanir and their grievous provocation, despite our friendship!
And perhaps we would have taken that counsel, if we thought it would at all serve our purposes. But we realized that destroying Vanheim and tearing down the Nexus would do nothing for Pangaea.
If the key to the Pantakrator's throne had lain in total victory over any and all foes, perhaps we would have taken our chances on our endless hordes, superior mass-battle magic, complete mastery of magical research, and our massively expanding blood economy, and waged a titanic war of attrition, inexorably grinding down our foes, until only Pangaea remained.
After all, did we not march into the heartlands of both T'ien Ch'i and Neifelheim, and defeat their strongest defenses, with only minor losses? Even now, we move into Atlantian lands, and despite the insane amount of ritual attacks they have sent our way (and Atlantis, we are duly impressed by the shear number of Flames from the Sky, Murdering Winters, Earth Attacks, etc., you have sent our way the last few months - where did you find all the gems?), our advance is merely slowed, but not stopped by any means (for every Maenad or Foul Spawn that falls, a dozen more stand ready to take their place).
But the previous Pantakrator, in her wisdom, set the bar for victory lower than total conquest - the first to control 10 capitals would succeed to her throne, a fact we were unaware of until quite recently! That is not the kind of war Pangaea has a good chance of winning. As noted before, our armies are strong, but slow. We lack the Astral or Air magic to take ground quickly enough to do well in such a land-grab conflict. Also, we cannot hope to put up the Arcane Nexus ourselves, nor prevent another from doing so in the event of Vanheim's demise.
Then should we destroy Vanheim, only to elevate another, more nimble, Clam-fueled power, to the Throne? No! We will take this unique chance offered to make Queen Pony, Terror of the Endless Green, the next Pantakrator!
Therefore, know this: Pangaea wholeheartedly supports Vanheim and PIMPDROTT 5000 in his mad scheme (indeed, the concept of a 'winner take all' Death Match tickles the Lady Pony's fancy to no end!)!
If the other powers choose to fight on, Pangaea will steadfastly remain in the Blood Alliance, sharing in the spoils, and contributing fully, to the Arcane Nexus. We will take our chances with our faithful Vanir friends, who have always dealt with us honestly in the past, rather than take a desperate gamble to side with other powers who have no cause to love us.
Agree to the Final Conflict, and let us end this titanic contest of the Gods finish with all the excitement and drama it deserves! Or face an unbreakable union of Vanheim and Pangaea (backed by the Nexus) which would almost certainly prevail (undoubtedly after a painfully long drawn out war though).
Sincerely,
Servant of Queen Pony, Empress of the Crimson Forest, Tyrant of Merciless Wild, Mistress of the Green Hell.
Last edited by TwoBits; March 10th, 2010 at 01:29 PM..
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