Quote:
Originally Posted by 13lackGu4rd
now this is for everyone, I made this map choice because it doesn't allow for some stupid dual bless rushes that EA is so famous for... instead I prefer a bit of a longer game despite the relatively small map, so the 3v3 mentality will have a chance to really kick in, and hopefully make for an interesting game. therefore when evaluating the nations you have to keep in mind the game settings, mainly the map. so calm down people, we're in for hopefully a long and fun ride!
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I agree with you on this. In so many games (FFA and some team games as well), noobs and even intermediate level players find themselves eliminated quickly by more experienced players, by rushes or rush strategies, my maps that are designed for almost immediate combat without much chance for build up (or are not designed with teams in mind), research, learning, team strategizing, communication, team bonding and so forth. It's a difficult balance, finding an existing map (custom or random maps do allow more control) that allows this while keeping the provinces per player reasonable enough as to avoid an extreme amount of end game MM.
If you need any more players to complete the 3x3, let me know. I would particularly enjoying playing in any theme based or RPG team game (to explore the concept more) where each team (as with nations) have their unique advantages and disadvantages (water vs land, giants vs humans, path vs path). As always I am available as an alternate also in any team game that needs a player (in support of the team concept).
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