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Old January 1st, 2001, 10:40 AM

evan42 evan42 is offline
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Default Re: Laying Mines problem since new Patch, Bug?

Being a long time Stars player, I absolutely agree with Baron Munchausen on the mines. The mines in SE should be changed to a % chance of hitting mines, and the mines should decay over time.

If we get rid of mines as an individual unit, a mine layer can basically lay infinite number of mines (when given order to do it, and it ofc cost resources per turn)
And when the sector is selected, it should show info about the mine field , such as the number of mines, level of mine tech used, and % chance to hit a passing ship.

It will be possible to have 2 mine fields with 2 different level of tech in the same sector. So, when a ship enters, it will be tested to see if the 1st field will hit the ship. Hit, destroyed or not, if the ship survives the 1st field, it will be tested again with the 2nd field.

Perhaps higher minelayer/minelaying tech should increase the % chance to hit ships entering the mine field, and maybe the damage applied would be higher too.
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