Quote:
Originally Posted by Wrana
Quote:
Originally Posted by Squirrelloid
Not all pretenders are going to be equally worried about arrows falling from the sky or whatever. A Monolith or Statue will happily eat many an arrow.
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But needs to have necessary levels at the time of generation. While even Rainbow isn't killed so easily in his Dominion - and can use buffing/forge bonus items...
Aside from Pretenders, Elemental Royalty, high demons and Coatles can survive arrows and assassination attempts quite easily while being able to cast globals. Also Agarthans, all giants, probably Lanka, Patala & Kailasa. Maybe Shinuyama Bakemono Sorcerers and Jomon sea dragon princes. Sometimes Vans and Sauromatia Witch Kings - but here a better bet would be to use Twiceborn first...
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Actually, units only regain hp once very turn. That means that if a durable unit is hit by a large number of attack spells it might succumb to one of the later ones. That's part of the reason why strong alpha strikes are so powerful - ten spells on one province are more dangerous than the same spells cast over two turns, be the target regular commanders or the Cyclops of doom.
If you are a nation with easy access to, for example, seeking arrows this can be a valid way to counter highly mobile and hard to get to get foes like, for instance, the Prince of Death - send a dozen seeking arrows against him when he's alone and the enemy is suddenly without a god. Bonus points if you conspire with an ally to hit the common foe simultaneously.