Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
I've been following the progress of this mod for awhile now and have some feedback.
Tenger (Hero) has 7A. Seems pretty high?
Shudkers in PD have no leaders and rout.
The description for the spell Kharash cuts off.
MA starts with too large a gem income.
MA Ugadans are not priests, but seem like they should be?
Khan cannot summon allies like I think he's supposed (#makemonster2 "Kheshig") to? Also, Erlik displays strange behavior with his domsummons. When in normal form, he domsummons soulless and everything's fine. In bear form, he domsummons spirits and a non-leader Grigori that's inactive in combat? It also generates multiple "The Grigori has disappeared in a puff of smoke" messages. Khan pretender also only summons 1 of the two listed domsummons. I don't think you can have more than one domsummon with the same value.
EA suffers heavily from having both domkill and domturmoil. I really don't think they're powerful enough to justify both, particularly the turmoil.
Summon Shudkher is wickedly broken. 10 slaves is a steal just for 5 RP. While you have to pay upkeep on it, it's a better deal than a lot of your other mages, depending on the era. Of course, you also get an 80% shot at a B3 mage, a 40% shot at a D3 and a one in three chance of a B3D3. As for the 10% that come out as total whittles? Well, someone has to lead the dozen kickarse Sholmoses you get as part of the deal. The spell would be a deal at probably three times the price and should also probably have a research level increase since you're getting a nice mage commander along with the troops.
All in all, it's a really fun mod. I've been enjoying the horse-horde feel and think that there's a ton of goodness already present with more to come. Great work.
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