
March 18th, 2010, 03:03 PM
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Corporal
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Join Date: Dec 2004
Posts: 138
Thanks: 1
Thanked 1 Time in 1 Post
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Re: werewolfing item..
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Originally Posted by Jarkko
Quote:
Originally Posted by Stavis_L
Do you mean the horticulturist? Er...not sure what the point gaining a 1N werewolf would be (vs. just a normal werewolf?)
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Hmmm... I have a distinct memory of having a N1E1 hoburg transfering to a werewolf. Cast Stoneskin, Ironwill, Resist Elements, Attack Rear, with a Vine Shield, FireBrand and Flying Boots, wreaking havoc as a raider-thug.
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The lycanthropy amulet applies "gone beserk". "Gone beserk" will prevent him from casting anything in battle just like Touch of Madness.
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