Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
It's primarily an issue with timing.
Secondarily, I do feel a bit cheated - I tried a major gamble which worked, and then failed on the rehost. This is one reason I hate rehosts - I don't enjoy having a gamble work on the rehost but feel strongly cheated when it worked on the original and then fails on the retry. If the rehost were immediate that would be one thing, but with 24h to plan on followup, we have to redo not just the entire turn, but the strategic discussion that *followed* this most recent turn. So if we're going to play another turn we need to turn the timer off and I have no idea how long it's going to take us to figure out what to do next.
As for fairness: at this point in the game, time to do turns is the main issue. It's unfair to use the rehost *because we are busy* and because if you give people 101 hours to do their turns, they ought to be able to do them. Grudge bringer is not that much busier than the med students, HIV researchers etc. on my team, no offense, and we managed to get our turns in on the original deadline.
So -
* If we roll back the rehost, I've *done my turn already in the 24h it took for the rehost to go through* so we might as well keep playing.
* If we don't roll back the rehost, personally I'm willing to concede. We can call this a win for Chrispedersen et. al. as far as I'm concerned.
* Regardless, if we keep playing, my teammates and I are not interested in dealing with any rehosts at all any more. If we don't have a no-rehost policy (regardless of server glitches) we're done.
For the record, I don't accuse Grudgebringer of any dishonesty either.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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