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Old March 23rd, 2010, 12:04 AM

Charles22 Charles22 is offline
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Default Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by Charles22 View Post
On a somewhat related note, which I have reported before, but nobody seemed to notice, in my first campaign battle my onboard IG's would target for bombardment but then not bombard after the delay was reached. These were pretty far targets, though the 150mm guns should had reached them anyway. I drew the conclusion then that instead of the bombardment routine not allowing you to target beyond range, as before, they just wouldn't bombard period but still let you target.

Later I picked these same guns for closer bombardment targets and had no problem. I don't think I have a save file from back when I reported it.
Well I just tried a campaign with onboard IG's and they behaved just like onboard IG's not artilery so perhaps that save game might come in handy though this does sound vaguely familiar

??

Just how far back did you report this ?

Don
Sorry I didn't get back to you sooner, as I pretty much forgot about this post in this thread. The 1st time I reported it wasn't on a thread of it's own, but more of a noticing something peculiar sort of note (It's on the last post here): http://forum.shrapnelgames.com/showt...t=44571&page=2

That was on 1/2/10 and wasn't mentioned again until here on 2/19/10. As I reported it neither gun fired. One had sufficient range and the other did not. The 75IG should had never let me select the target because it was too far. I'm only guessing when I say the following, but perhaps that happening to the 75IG's, "IF" targeted first, and therefore trying to bombard something it could not, also screwed up the 150IG which was in range, since they were all targeted for the same hex altogether. It happened on 2 separate occasions as I said. Finally I resorted to bombarding much nearer targets and they both worked. I've since not done any research on that and unfortunately dont' have a save because I thought it wou8ld be something common with everyone on this new version. I've never seen an SP game do that before.

What I did with these guns goes entirely with my practice in using them. The difference being that usually I would pick out my target, look at available guns and fire them. Naturally, guns which don't have sufficient range for the target should not come up as selectable, but the 75IG's were.

Last edited by Charles22; March 23rd, 2010 at 12:14 AM..
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