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Old March 24th, 2010, 08:33 AM
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Default Re: werewolfing item..

Quote:
Originally Posted by Makinus View Post
And how many turns (on average) a unit with werewolf amulet takes to become a werewolf?
Not sure about average, but they have to fail a MR check. I have a Sidhe Lord thug (Eiru) in a game that picked one up during initial expansion, and hasn't turned yet at the end of year 4. Of course, his MR is base 17.

A Dai Oni with MR 18 would be even less likely to turn. Bane Lords with MR 16 are also pretty unlikely. All this talk about using it to make cost effective research mages is pretty far fetched since mages generally have high MR.

On the other hand, I find that an Indy Commander (MR 10) who happens to pick one up will likely turn within a year or so, give or take.
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