It was fun to write and debug this game.
I also greatly appreciate the chance for adding designed AI's to the game. I know that this first one wasnt too impressive but on a scale of 1-10 it was only meant to be a 3. A slight improvement over randomly built AIs, based on some of the "everyone knows" suggested player-builds. The starting army was simply duplicated. And the secondary location was specifically a "mage lab" location. Basically like a 10-turn head start for the AIs. It was good enough (in my humble opinion) that you couldnt ignore it.
The next set of AIs will be more toward a 6 on a scale of 1-10. Using god-builds specifically around what the AI does and doesnt do well (such as, no sending of gods to Arenas). Better entrenched. Better selection of units. Its still not likely to win the game but again, I wouldnt ignore it.
And in game 3 there will be no restrictions. On a scale of 1-10 the AI might be a 12.

And that still wont be using ALL of the tricks possible for creating a better AI game.
Its been a long time since anyone has given me a challenge. I majorly thank Septimius and all of you for providing a not-just-the-usual game. Lets do more.