Quote:
Originally Posted by pyg
The Devas were defeated by diplomacy. If this game had been non-diplomacy we would have been ceded the game >5 turns ago. In order to win against 12:4 odds you need to have had a much larger lead than we ever did. For me, the diplomacy aspect of the game is the thing that bothers me most about losing.
I also didn't enjoy the game as much without rdonj. His upbeat attitude and his outstanding communication really make him a great person to have on your team. I recommend that future games start off by stating a no-rollback policy. Arguing for exceptions should be allowed, but being late is not one of them. I thought the server worked pretty well for a beta version. Hopefully it was at least a little fun to write/debug for Gandalf. My teammates were all great as well after the very first one quit.
Good game everyone. This game was a lot of fun for me. I especially enjoyed the drama although I prefer more in character stuff. Thanks Sept. and Gandalf.
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Thanks pyglet. I really enjoyed playing with all of you as well. I think we made a great team, and worked hard to help each other out. I had fun in the game. My greatest moment was probably butchering two fomorian kings in one turn with my stone sword gargoyle. My most disappointing, the air drop on my army the turn I was about to storm TC's capitol, which pretty much denied my team any chance of doing significant damage to the blessed ones for the rest of the game, because iirc the very next turn is when fomoria jumped all over me :P With pyg's melqarts struggling in the east, we just couldn't afford to fight over there anymore. Actually the biggest disappointment hadn't happened quite yet. That was when 2 flames from the sky and a bunch of seeking arrows failed to take out arco's god, instead hitting nothing but TC targets. Which proceeded to destroy everything arco had stolen from me, so I guess it wasn't all bad. But still, very disappointing. If that hadn't been over a fort, we would have killed 3 of the 4 ACGHHS gods over the course of that game.
I enjoy drama as well, but only the in character sort of drama. Much of the drama this game spawned was not really the fun kind of drama. Limiting the amount of rollbacks to be done in the next way is a good way of lessening that sort of drama, IMO.