Quote:
Originally Posted by Foodstamp
I may be misunderstanding. I tried setting the special monster slots to be enemies of the player using map commands before but the game threw an error. Using modding, any time I have tried using the special slots, it has resulted in an error as well.
Is that not what we are talking about doing? Making the Special Slot monsters (indies) act as enemies or at least be mobile? If that is what we are talking about, how did you guys get it to work? I just need a general overview, not the actual code.
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Gandalf is talking about setting the indies to act as enemies by using a combination of map commands and a server hosted game.
Sombre is talking about creating new mod nation with the independent (white) flag. See Pyg's "Indypundits" effort here for an example:
http://forum.shrapnelgames.com/showthread.php?p=678506
I think that Gandalf's method would potentially provide *slightly* more "indy-like" results, since the "white flag" nations would presumably not show up in the score graphs, would show up as independents in scouting reports, etc. (though I haven't tried his method to be sure.)