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Old March 27th, 2010, 12:52 PM

chrispedersen chrispedersen is offline
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Default Re: ea pangaea vs tienchi

Quote:
Originally Posted by Calahan View Post
And a lot of players find Pangaea to be one of the more interesting nations due to all the different strategies available. You can go for Maenad hordes, Minotaur tramplers, dual blessed sacreds, Pan Thugs, heavy stealthy, annoyance with Satyr Sneaks/Revelers and Venom Charm carrying Harpy's, undead hordes via Carrions. Plus several others I've probably missed out from this quick hit list.
And a lot find them boooooring. Me included.

Monotony of the spell casters - ie, few choices, little variability. The national paths give you a rocky road on summoning. Monotony of heros. And without bloodstones, whats your endgame: almost purely defined by your pretender, ie, less interesting than many other nations.

As for the plethora of strategies: who cares how many bad strategies a nation has? Stealth <<< Military might. Magic carpets for harpies? Are you kidding? building a strategy around air, based on a pretender and/or getting obscuro?

Pangeae usually devolves into micromanagement hell: ferrying massive amounts of maenids to their deaths. And wondering if you'll be able to build any units next turn, due to the huge upkeep on your pans.

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As for the OP's comment about thugs: Man you are overspending on your thugs WAY too much.

you want more units of lower quality - which is the general pan approach to everything.

definitely do not waste gems on armor. your target should be 5-15 gems per thug.

Items I would consider: Vinesheilds, snakebladder, firebrand, snake rings....

So for example: V = vineshields, F = firebrands

V
F
V
F
V


Cast the usual summon earthpower, invulnerability, attack. Or alternately give them all snakebladders, cast iron, and have some way of dealing with poison.
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