Quote:
Originally Posted by chrispedersen
As for the plethora of strategies: who cares how many bad strategies a nation has? Stealth <<< Military might. Magic carpets for harpies? Are you kidding? building a strategy around air, based on a pretender and/or getting obscuro?
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Pangaea has access to air magic (Faerie queens, the Harpy Queen) other than pretender too, although if you want to have magic carpets fast, you'll want air on your pretender. It is not a mass strategy, but crafting even four carpets will give you two-four kick *** stealthy flying raiding forces (7 revellers can take any below 10 PD (and probably without any losses too), while 14 is enough to take a PD 20). The problem of the sneaking armies is the low mobility, so adding a few with high mobility takes the stealth strategy to all new levels; your opponent knows the sneaking centaurs will hit neighbouring provinces or disappear from sight, but where will those flying sneakers go?
Claiming stealth is much less useful than pure military power is rather short-sighted: When your opponent lose most of their provinces on turn one of a war, what will their big kick-*** army do? Take back one province at a time, or split up the army? If you split up, the evil sneakers can form up and fight as a big army, if you stick to one army only, you'll run out of provinces pretty fast. If you go with the stealth strategy, you don't go hitting your head against their sledgehammer, but you should focus on kicking them where it hurts most.
If you dont build your pretender to be part of your strategy as Pangaea, then you will indeed suck. You can't do all the things you could with Pangaea, you have to choose which way you want to go, and go for that all the way. Yes, it may be boring for people who like to switch strategies mid-game, as that just doesn't work with Pangaea; you have to choose what you intend to do *before* the game.