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Old March 28th, 2010, 04:57 PM

Stretch Stretch is offline
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Default Re: Mists of Time: Early Era Game [full]

My last turn is available online earlier in the thread. Massive armies would fall like chaff before the might of the vandrotts and vanjarls, which could be summoned to strike at any place, any time. Atlantis and I were busy throwing SCs and thugs at each other non-stop or else Mavreni would not have grown so quickly. It was good that you took advantage, but any large armies would be decimated by an airborne strike, and any grouping of thugs or SCs would be banished to kokytos/life-for-a-lifed/thugged into oblivion. Chayots and Seraphs were not much of a trump card any longer, and Vanheim had vast blood reserves that it was never forced to use. None ever successfully assaulted a Vanir castle, and none even took Vanir lands and held them unless they were given over of our own free will. Our capitals were stuffed with troops, with more on the way should I have chosen. I was eagerly awaiting the day that someone would bring a force of note into my lands, as I had several horrible traps in wait (a battalion of immortal demiliches, more 4A vandrotts than I could count ready to unleash air magic on armies who tried to protect themselves via army of lead, high level mages in all paths at the likely attack points, ubiquitous blood magic, etc).

Regrettably, I was putting less and less effort into my turns (and trying to win the game by attacking TNN and then wrestling 3 more capitals from someone else), but were someone to launch a huge assault on me would have spelled doom for many of their raiding troops and near-immediate retaking of all lands, with horrible reprisals for any scouted armies, I guarantee you! Everything except massed tartarians would have had a nightmarish time taking down myself (or, likely, Lanka) since end-game blood magic coupled with air magic on the same unit (i.e. vandrotts, vanjarls, and dakinis) is brutally powerful. What air queen or chayot could stand against massed blood sabbath/life for a lifex4 communions except tartarians (who I do not think it effects), unless you were using blood magic yourself? Seraphs are so vulnerable to mind duel I'd hesitate to ever summon one against a diversified opponent (I had about 20 sorceresses and the skullcaps/crystal coins to equip some nice mind dueling strikeforces which took out 2 seraphs without a hitch via power of the spheres/mind duel/returning scripts). Chayots are fun but they lose forms quickly and route somewhat easily against life for a life spam, when they don't just get banished to inferno by a vandrott that they have to get a lucky roll to even strike.
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